‘“Scale alone isn’t enough. If the audience loses the story, the sequence simply becomes noise,” asserts Dillon. “So our approach was always about clarity. We wanted the audience to understand the geography of the battle, feel the escalation and stay emotionally connected to the characters throughout. Our job was to give chaos a shape.”’

PJ Dillon, ASC, ISC was interviewed by Definition magazine for their Behind the Shot section on his work on ‘House of the Dragon’ S3, particularly the battle season in the opening episode. You can read the full interview in their Aug/Sept issue here.